Forge File Extractor

  

ForgeOpener

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The first one export the files from the.forge package, the second one decompress(if compressed) and export Resources(if is a Resource Collection) from.data files exported from the.forge package. Keep on your mind that some files exported from the.forge files already are resources, so DATA tool will not work on this files. Supported Games. What is a FORGE file? Container format that stores game data used by Assassin's Creed, a third-person action/adventure game; may contain level data, 3D models, textures, and sounds that are used in the game; saved in a proprietary format that is not meant to be opened by the user. Anyone got a tool to extract.FORGE files? I’m trying to get the tomb raider ash elite skin from the rainbow 6 game files in order to make some realistic blender art as if it’s actually in the game, but I can’t find a way to unpack the.FORGE file type that ubi used to encode it.

Ofcourse it isn't impossible, but for now there is no known.forge extractor. The Following User Says Thank You to Beast For This Useful Post: AudiCrafting. Open a forge file in the Archives tab. I'll use datapcloadingroom2.forge in my example; Check the file(s) you want to extract, rightclick and select extract. Cell00010DataBlock; Open the extracted file in in the datafiles tab. You'll get a list of 95 things; Now you can extract whatever you want to.

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Forge File Extractor

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Post subject:Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 548
ATTENTION
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.
Introduction
I'm a big fan of the Assassin's Creed franchise and I'll love see MODs for this games, and I always wanted see all people playing this games on your native language, so I decided made a tool to explore this *.forge files to make possible do translations and MODs, but this files are a mess and work on this becomed a hell hard and boring thing, so I'm really tired of working on these tools, there are many games and hundreds of thousands of files to test, so I come here to ask for help from the community to perform the tests.
The compression speed is terrible, big files can take several minutes to a full export and hours to a full import, so I decided separate into two tool. The first one export the files from the *.forge package, the second one decompress(if compressed) and export Resources(if is a Resource Collection) from *.data files exported from the *.forge package. Keep on your mind that some files exported from the *.forge files already are resources, so DATA tool will not work on this files.
Supported Games
- Assassin's Creed
- Assassin's Creed II
- Assassin's Creed Brotherhood
- Assassin's Creed Revelations
- Assassin's Creed III
- Assassin's Creed Liberation HD
- Assassin's Creed IV Black Flag
- Assassin's Creed Rogue
- Assassin's Creed Unity
- Assassin's Creed Syndicate
- Assassin's Creed Origins
- Assassin's Creed Odyssey
- Prince of Persia
- Prince of Persia The Forgotten Sands
- Shaun White Snowboarding
- Tom Clancy's Ghost Recon Wildlands
- Tom Clancy's Rainbow Six Siege

Unsupported Games
- For Honor
The files looks obfuscated, I opened a discussion for anyone who wants to analyze the files: https://zenhax.com/viewtopic.php?f=9&t=9069
- STEEP
I don't have the game.
How to Help
- First of all: See Readme.txt for instructions,
- Export the files from a *.forge package;
- Export the Resources from ONE of these *.data files;
- Import the Resources back without modifications;
- Import this *.data file back to the *.forge package;
- Test if the game works with this new package;
- Repeat previous steps but with a different *.data file, and so on...
- Report in this topic the results, mentioning the name of the game, name of the package and name of the data file.
Tools
Ubisoft FORGE Tool [PC]
By Delutto
Ubisoft_Forge_Tool_By_Delutto.7z [846.91 KiB]
Downloaded 5948 times

Ubisoft DATA Tool [PC] - Alpha 1
By Delutto
Ubisoft_DATA_Tool_By_Delutto.7z [1.24 MiB]
Downloaded 3733 times
Updates:
Faq
Q - Will be added support to console versions?
A - No.
Q - Will have a x86 version of the tools?
A - No.
Q - Will be added support to the localization files?
A - This is my main goal, I'll try.
Q - Will be added support to the texture files?
A - I'll try.
Q - Will be added support to models and 3D stuff?
A - No. I have no knowledge about this stuff.
Q - When the tool will become a beta or release version?
A - As soon the tests proving that everthing is working well.
Q - Can I send you a MP making a request?
A - Definitely no.

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Last edited by Delutto on Mon Dec 31, 2018 1:30 am, edited 5 times in total.

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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Wed Jul 19, 2017 5:04 am
Posts: 215
Good Tool,
but why cant import .data Files?
i posted a sample File, Export is Ok, but can't import Anything to .Data
can you solve it?


Attachments:
Font.zip [124.98 KiB]
Downloaded 529 times

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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 548
i posted a sample File, Export is Ok, but can't import Anything to .Data
To me is working fine...


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Wed Jul 19, 2017 5:04 am
Posts: 215
i don't see any Different in Hex, can you send me Edited file that you tested right now?
just can import Original File, not Moded File

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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Mon Apr 09, 2018 11:09 pm
Posts: 197
Amazing work. Thank you Delutto. I will test Assassin's Creed, Odyssey and Ghost Recon Wildlands. I will let you know. I hope will support Far Cry 5, Watch Dogs 1-2, The Crew 1-2 and The Division.

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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 548
i don't see any Different in Hex
Indeed, I made some changes on folder names on last build and I probably forgot change something in Import function, I'll check this soon.
I hope will support Far Cry 5, Watch Dogs 1-2, The Crew 1-2 and The Division.
As far as I know, none of these games have forge files.


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Extractor

Forge File Opener

Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 548
Ubisoft DATA Tool Updated
Import working properly in Assassin's Creed:

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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Mon Apr 09, 2018 11:09 pm
Posts: 197
Ubisoft DATA Tool Updated
Import working properly in Assassin's Creed:

Nice. Which subtitles files in archive? I can't found.
And I found it Watch Dogs 2 on subtitles file. Can you look this?


Attachments:
main_english.loc.rar [597.82 KiB]
Downloaded 450 times

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Forge file extractor free
Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 548
ATTENTION
Ubisoft DATA Tool Alpha 1 reuploaded, I forgot to disable my debug options on last build and the tool will probably crash on your computer! Download the tool again, now is correct...
Nice. Which subtitles files in archive? I can't found.
And I found it Watch Dogs 2 on subtitles file. Can you look this?
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Sun Dec 30, 2018 10:59 pm
Posts: 11
Hi Delutto! Do you share the lzo2_w64.dll and zstdlib.dll?
Because I can't find it anywhere.
Thx


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 548
Hi Delutto! Do you share the lzo2_w64.dll and zstdlib.dll?
Because I can't find it anywhere.
Thx
Donwload the tool again, now the dll files are included.


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Sat Sep 15, 2018 5:22 am
Posts: 397
Great. thanks!
what about Prince of Persia The Forgotten Sands? i love it even more than Assassins Creed!
yes! game can works fine with Repacked forge, but will crashing while reading reimported DATA file. i think its really simple and just some bytes will change in wrong place. please do a repair, cant wait to make cool mods for Ezio and Prince


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Extractor
Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 548
what about Prince of Persia The Forgotten Sands? yes! game can works fine with Repacked forge, but will crashing while reading reimported DATA file...
This is a known bug, as reported on Readme.txt.


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Forge File Extractor Windows 10

Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Sat Sep 15, 2018 5:22 am
Posts: 397
This is a known bug, as reported on Readme.txt.

i know.game crashing just for Header
cant do a repair?


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Oct 13, 2015 1:26 pm
Posts: 548
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Sat Sep 15, 2018 5:22 am
Posts: 397
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.

ok, just one last Question,
will repair in next versions? i know need a lot of test and not a complete Tool, just will do a repair in future on Prince of Persia The Forgotten Sands? just say yes or not


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Sun Dec 30, 2018 10:59 pm
Posts: 11
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.

And how do you convert Localization package to txt and back?
Thx the dll files


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Sep 30, 2014 5:59 pm
Posts: 164
These are NOT end-user tools, these tools are only for tests and the subject of this topic is only about the tests results, no requests.

And how do you convert Localization package to txt and back?
Thx the dll files

Also waiting when you can work with the text, at least get it. But as far as I know the text is the main problem and will not appear soon.


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Sun Dec 30, 2018 10:59 pm
Posts: 11
I just asked him because I saw that Delutto did it.
We have the UNITY txt files, that have been translated. Just need to get back to LOCALIZATION PACKAGE


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Post subject:Re: Ubisoft ANVIL Engine (*.forge) [ONLY FOR TESTS]

Joined: Tue Sep 30, 2014 5:59 pm
Posts: 164
I just asked him because I saw that Delutto did it.
We have the UNITY txt files, that have been translated. Just need to get back to LOCALIZATION PACKAGE

Hmm, how did you bring them into a readable form ???


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hey guys, im trying to un/repack the bigfiles of assassins creed
each .forge file starts with '7363696D697461720019000000160400' -> scimitar header
then lots of zeros before the actually content
however the file seems to be compressed somehow cause there are no files directly accesseble(looked for .dds .mpeg etc)
i have uploaded 2 of the smaller .forge files (DataPC_LoadingRoom2.forge & DataPC_Map_Menu.forge) to speedyshare here:
http://www.speedyshare.com/616390380.html (10.35 MB)
would be cool if someone could take a look at it